A small personal project created as part of refreshing and expanding my Unreal Engine 5 skills.
The main goal was to get more familiar with the engine and its environment creation workflow while focusing on world building, composition, lighting, vegetation, and creating a visually interesting location.
This project was also an opportunity to experiment, learn new tools, and transfer my previous level design and world building experience from Unity into Unreal Engine 5.
I used mainly free assets from FAB.