This project showcases a selection of environments I created while working on Copa City as a Senior Level Designer / Level Artist.
My responsibilities included creating and polishing playable city areas, environment composition, set dressing, vegetation placement, road layouts, parking areas, gameplay spaces, visual storytelling, and close collaboration with the art and design teams to deliver cohesive and believable locations.
The project was developed in Unity.
The final images present completed in-game locations, while the last screenshots show selected blockout stages, illustrating the transition from early layout design to the final environment.
Responsibilities: Level Design, Level Art, Environment Composition, Set Dressing, World Building, Gameplay Layout, Vegetation, Lighting Support, Optimization, Unity.